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Prefab Seed-based Procedural Generation (Picture Inclu.)

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Hello everyone, hope you're having a wonderful day. In short, I have a project I need to start prototyping, and no way to start this from scratch myself. (I wouldn't even know where to begin.) **Hang on!** That doesn't mean I want any of you to do any work for me. Most preferably, there is a **store asset** out there right now at this very moment; that I just haven't been-able to find on my own. Considering this isn't newly ventured grounds, I'm more than sure there's a couple free pre-existing projects out there too. ---------- **Prefabricated, seed-based procedural generation.** What do I mean by this? Hopefully the below picture will help me explain a little, if any. ![alt text][1] **Prefabricated**, just meaning it's made out of prefabs. **Seed-based**, meaning we just plug in a seed and it generates. **Procedural**; imagine if we were to generate a city. It wouldn't make sense to have a building, a single slice of road, and then an empty plot in a row. We need to be smart about it, and have predefined rules to tell the generator what-prefabs can go where and still make sense. I'd reference something popular like Minecraft, except that uses voxels for it's chunks. We do **not** want voxels, we want prefabs to make up these 'chunks'. *(I'm using 'we' here, as in us; me and anyone else who needs to accomplish this.)* **Generation**, seeming relatively obvious. Continuously generating this chunks *(bi-infinitely, though of course we wouldn't generate chunks we aren't near/can't see. That's more optimization than anything, though.)*, one next to another with these rules to help it all make sense. [1]: http://i.imgur.com/W3f0tOy.png

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