Currently I'm trying to simply import a very basic sound file into my Unity Project, and it's apparently harder than it sounds. As displayed in the images below, the short three-four minute sound file is a total of less than ten megabytes on its own.
However upon inserting it into Unity, the file size jumps up to a *staggering* 40.3MB for this single file-- more than four times what the size actually is. I've fiddled around with every compression format and sample rate setting, and the only way to get the file size down is to force-lower the sample rate. Even then, the only possible way to get it anywhere near it's original size is to lower it to an astonishingly-bad and completely unacceptable 8k HZ.
[Pre-import File Size][1]
[In-Unity File Size (After Import)][2]
[1]: http://i.imgur.com/XPi6ncL.png
[2]: http://i.imgur.com/qVNoks7.png
If someone could please explain what is happening here and perhaps suggest a fix, I'd be overjoyed. Thanks everyone.
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