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Procedural Surface Painting

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Procedural Surface Painting~ You can most easily picture this by imagining a paintball gun. Shoot at a wall, it leaves a paint splatter against the wall. Shoot it at the floor, leaves one at the floor. Shoot it at an object- it splatters across the object, around the corners and etc. Anyone know how to achieve this? I know I'm not the only one that has/will want to achieve something like this, rather for blood splatters or actual paintball simulators~ whichever. After a lot of researching I have found two things however. One, an asset on the store called 'TexturePaint'. I purchased it and gave it a look, but it is fairly glitchy and does not purpose the usefulness of something like this out of the box. It'd be much easier and less buggy to simply start from scratch. [I also found a guide here, by Morgan Davidson on exactly how to do this.][1] It was posted about two years ago, with no follow-up. You can see exactly what is meant to be achieved by the demo project attached. As said however, unless he posted the full guide somewhere else I couldn't find; the actual implementation of this is lost. I've even tried contacting him, it's been about three weeks now with no response- So I come to Unity Answers. Any sources/ideas? [1]: http://morgan-davidson.com/2012/07/31/procedural-surface-painting/

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