**Edit:** I've added an **[Unanswered]** tag, just to make everything clear. This is mainly due to the question having well over a hundred views, but only one reply and that from when it was first created; almost two weeks ago now. I'll continue to update my progress as it comes in, but I need some help here.
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Hey Unity Answers!
Firstly I'd like to apologize for the title, I hate when people essentially ask 'how do i make this popular product'; this is not that. However, I don't know quite how else how to phrase it.
I'm searching for an asset, preferably something to purchase from the Store or remake from a set of tutorials.. To gain a camera movement system similar to Clash of Clans, on the mobile plateform. (iOS to be specific.) Please don't get me wrong, I've done a lot of searching. Hours upon hours of searching, just to begin prototyping this small project. I've purchased one of multiple assets, only to find it's been either broken or not quite scored what it promised. Here's a basic list of definitions for what it should do.
- Over-head/Topdown View (Similar to Clash of Clans/Related products.)
- Pan with finger movement.
- Pinch to Zoom In/Out
- Modifiable limits on how far it can zoom in/out, and how far it can go in each direction.
- **"Pixel Perfect"** in that what you put your fingers down on, never leaves from under your fingers as you move. While most movement scripts just travel in the swiped direction, losing any feedback from where your fingers were actually placed from the game world. Bolded as this was just edited in.
As always, any help is more than greatly appreciated.
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**Update 12/02/14**
Here's an edit I've decided to implement, after purchasing so many assets to no avail. *Hopefully* it'll help someone else save that money.
Here's a list of assets that do **NOT** preform the above task, and anyone seeking for a simple camera asset such as above should look elsewhere.
- FingerGestures (Very buggy, couldn't implement both pan and pinch features at run time, and often misinterpreted simple directional finger movements/spazzed out.)
- ISRTS Camera (Too unstable.)
- ControlFreak (Can only modify a specific materials transform values such as scale.)
Seventy bucks wasted so far, to no avail. Still searching for input and suggestions, here.
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**Update 12/08/14**
I've included an incomplete, yet functional script in the Answers section below. This utilizes multiple basic features we sought after, such as pan, and pinch-to-zoom for mobile. However, it still lacks the "Pixel Perfect" aspect which is vital in accuracy and fluid gameplay.
My current concept to pin-point the movement system, involves modifying the speed to finger movement. Currently everything is dynamic to finger movement, apart from speed. Perhaps (velocity * direction = location)?
Could use more input from others, will post any updates or progress I find.
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